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- **************************************************************
- // Persistence of Vision(tm) Ray Tracer Scene Description File
- // Filename : Focaldem.pov
- // POV Version : POV-Ray for Windows v3.00e
- // Description : Focal Blur tutorial
- // Date : 11/06/96
- // Constructor : Alan C. Kong
-
-
- // ==== Standard POV-Ray Includes ====
- #include "colors.inc" // Standard Color definitions
- #include "shapes.inc" // Standard Shape definitions
- #include "textures.inc" // Standard Texture definitions
-
- #version 3.0
-
- global_settings {
- assumed_gamma 2.2 // for most PC monitors
- max_trace_level 5
- }
-
- sphere { <1, 0, -6>, 0.5
- finish {
- ambient 0.1
- diffuse 0.6
- }
- pigment { NeonPink }
- }
-
- box { <-1, -1, -1>, < 1, 1, 1>
- rotate <0, -20, 0>
- finish {
- ambient 0.1
- diffuse 0.6
- }
- pigment { Green }
- }
-
- cylinder { <-6, 6, 30>, <-6, -1, 30>, 3
- finish {
- ambient 0.1
- diffuse 0.6
- }
- pigment {NeonBlue}
- }
-
- plane { y, -1.0
- pigment {
- checker color Gray65 color Gray30
- }
- }
-
- light_source { <5, 30, -30> color White }
-
- light_source { <-5, 30, -30> color White }
-
- camera {
- location <0.0, 1.0, -10.0> // position of camera <1 unit up, 10 back>
- look_at <0.0, 1.0, 0.0> // point center of view at this point
-
- // focal_point <-6, 1, 30> // blue cylinder is the center of focus
- // focal_point < 0, 1, 0> // green box is the center of focus
- focal_point < 1, 1, -6> // pink sphere is the center of focus
-
- aperture 0.4 // a nice compromise
- // aperture 0.05 // almost everything is in focus
- // aperture 1.5 // much blurring
-
- // blur_samples 4 // fewer samples, faster to render
- blur_samples 20 // more samples, higher quality image
- }
-